Real-Time Cinematography for Games (Game Development Series) by Brian Hawkins

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Real-Time Cinematography for Games (Game Development Series) by Brian Hawkins | 83 Mb Publisher: Charles River Media | Number Of Pages: 326 | Publication Date: 2005-01-28 | ISBN-10: 1584503084 | PDF Today’s game audiences expect Hollywood-quality cinematography. But to produce this quality in games, programmers need to understand the traditional film principles of lighting, camera positioning, and motion. Unlike movies, games provide non-linear, interactive storytelling, so to use film and T.
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